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24​

perform​ancerev​iew2024

LANCE BUNT, NWU, COMPUTER SCIENCE & ​INFORMATION SYSTEMS

30 • 09 • 2024

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about

THE YEAR OF ​ACTION

2024 has been the busiest, most fulfilling year of my ​professional journey. From integrating AI into my ​teaching practices and refining course content to ​developing games that have gained international ​recognition, this year has truly been a blockbuster. ​My work has spanned creating innovative learning ​experiences, leading academic collaborations, and ​contributing to societal impact through outreach ​and research. I’ve balanced the demands of ​supervision, leadership, and industry engagement ​while pushing the boundaries of educational ​technology. This year, I feel an immense sense of ​pride and accomplishment, knowing that every effort ​has contributed to meaningful growth for myself, my ​students, and the broader community.

Rating

4.5

Teaching & ​Learning, ​including ​Higher Degree ​Supervision

The goal of KPA 1 is to maintain high pass rates, provide ​organised and accessible content, and foster a collaborative, ​supportive learning environment for students at NWU.

1

Undergraduate Teaching & Learning

2

Honours Supervision

3

MSc Supervision

4

PhD Supervision

5

Added Value

1

CMPG214 Distance pass rate: ​82.54%. CMPG214 Distance pass ​rate: 65%. Distance STLES data: ​95.53% overall score.




CMPG214 Vaal pass rate: 91.84%. ​CMPG214 Vaal mark average: 68%. ​Distance STLES data: 99.36% overall ​score.

WVNS211 Vaal pass rate: 97.59%. WVNS211 ​Vaal average: 71%. STLES data: *We do not ​utilise it, as we do team teaching for this ​module.

WVNS211 Vaal pass rate: 97.59%. WVNS211 ​Vaal average: 71%. STLES data: *We do not ​utilise it, as we do team teaching for this ​module.

NOTE: I aimed to completely overhaul all study materials and learning management systems related to these modules in 2024 and accomplished this ​with the assistance of artificial intelligence. I generated new images and visuals, authored new .css code, constructed new Rise360 sites, and ​established a new eFundi framework for all three modules, achieving significant success. CMPG214 received the most significant attention, with the ​introduction of a new strategic impact project, wherein student groups can apply to bypass the conventional assessment plan and engage directly in ​resolving a community-wide issue. STRENGTHS: The key strengths from the undergraduate work include strong communication and guidance, creative ​and engaging teaching methods, high organisation and accessibility of course materials, as well as a variety in assessments and helpful feedback.

KPA1 - Teaching & Learning, including Higher Degree Supervision

Flatlay of Gaming Equipments
Business ethics concept. Ethical mindset. Business integrity and moral. Putting wooden cubes with ethics icon standing with other ethics icon. Company culture and sustainable success
Stack of Credit Cards on Laptop

Honours Supervision:

Dewald Oosthuizen, an ITRI671 student, studies how AI tools can automate procedural content generation and ​improve player retention in persistent game development. The mixed-methods study included 35 game ​development community survey participants and 2 interviews with experienced developers. AI tools like Unity ML-​Agents and Nvidia Omniverse simplify development and personalise gameplay. The study addresses ethical and ​technical issues, recommending AI integration and suggesting future research on adaptive AI systems and AI-​generated narratives.

MSc Supervision:

Rebecca Bvuma's study seeks ethical guidelines for integrating AI into software development's requirements ​elicitation process. Ethics like bias, transparency, data privacy, and human judgement displacement are ​addressed in the research. The study examines these issues through literature reviews, case studies, and practical ​applications to help organisations responsibly implement AI in requirements elicitation while maintaining ​stakeholder trust and ethical standards.​

PhD Supervision:

Adelaide Sepudumo's study hopes to create a banking-specific hybridised customer service experience (hCSx) ​framework. Due to the growing demand for seamless and cohesive experiences across channels, the framework ​will integrate physical and digital customer service interactions. The study examines how physical and digital ​service affect customer value to provide a holistic approach to customer satisfaction, loyalty, and organisational ​growth. The study employs Activity Theory to analyse customer interactions in hybrid environments.

Mobility Project w/CTL:

International Teaching Mobility Profile sent to Lincoln University, ​England in September 2024. Travel and collaboration with a ​university counterpart in November 2024 and in 2025.

Faculty Teaching Award:

My portfolio of evidence will be submitted on 16 October 2024. I ​have worked hard to make it the best submission that I can. I ​believe we’ll have a positive outcome when the results are shared.

2

KPA2 - OCCUPATIONAL HEALTH & SAFETY

Rating

4

Occupational ​Health & Safety ​(OHS)

The goal of this KPA is to ensure the health, safety, and well-​being of employees, students, and other individuals in a ​workplace or educational environment.

Throughout 2024, I have consistently demonstrated adherence

to OHS standards, fully complying with all office and North-West ​University regulations. My commitment to maintaining a safe work ​environment was evident through my observance of health and safety ​protocols and engagement in required OHS training. I effectively ​identified and reported potential hazards, contributing to a culture

of safety and ensuring the well-being of both myself and colleagues.

My actions reflected respect for institutional guidelines, and I’ve ​actively promoted a collaborative environment focused on health

and safety. There were no violations of OHS policies during the period.

Personal Research, Innovation ​and/or Creative Outputs

Rating

4.5

The goal of this KPA is to ensure the health, safety, and well-being of employees, students, and other individuals in a workplace or ​educational environment.

3

1

Journal Article & Conference Proceeding Publication(s)

2

Game-Based Learning Projects

3

Added Value

GAME BASED LEARNING

Prosper is the little game that could. Prosper is a strategic, cooperative card game ​designed to educate players about the United Nations Sustainable Development Goals ​(SDGs). The game challenges players to collaborate in solving global sustainability issues ​such as climate change, inequality, and responsible consumption. Targeted at players aged ​10 to 22, it promotes critical thinking, teamwork, and strategic decision-making, with players ​using solution cards to resolve problems tied to SDG categories. The ultimate goal is to ​address these challenges, representing global prosperity​

Prosper Base Edition Prosper Management Edition 2024
Simple Tablet Frame
Prosper Digital Edition Prosper DiBL Edition 2024
Prosper World IP Day 26 April 2024
Prosper PRME Breakfast seminar 27 March 2024
Prosper Roadshow 22 26 July 2024

OUTPUTS / outcomes:

First ever OER disclosed and published ​at the NWU

Poster presentation at ECGBL 2024 ​Conference in Denmark

Second ever WIPO nominees from ​Africa (tools of awareness about SDGs)

KPA3 - PERSONAL RESEARCH & CREATIVE WORKS

A Book Chapter in AOSIS: Empowering ​self-directed learners through digital ​innovation and open educational ​practices

CiteSaga is a competitive, citation-based serious game designed to promote ​academic integrity and improve students' citation skills. Players engage in ​rebuilding the fictional Grand Archive, a repository of knowledge, by accurately ​collecting, arranging, and verifying citations. Set in the mythical world of ​Taleterra, the game blends fantasy elements with educational objectives, ​teaching players how to correctly apply citation styles such as Harvard, APA, ​and Footnote. Players take turns completing citation challenges, navigating ​strategic elements like character abilities and time pressure, while working to ​restore the integrity of the Grand Archive.

GAME BASED LEARNING
Container Box
Character Standees
Citation Cards
Player Dashboards
Seals
Tokens
Environment Cards
CiteSaga Library Showcase 2024
CiteSaga ECGBL 1 4 October 2024
CiteSaga ECGBL 2 3 October 2024

KPA3 - PERSONAL RESEARCH & CREATIVE WORKS

OUTPUTS / outcomes:

Vibrant Textured Dice Pair

Two Conference Proceedings

from ECGBL 2024

A Journal Article earmarked for late ​2024 submission

A boxed Board Game to be printed ​and launched in 2025

WorkReady is an educational board game designed for North-West University students to assess and develop their work readiness, ​graduate attributes, and 21st-century skills. The game integrates active learning strategies, encouraging students to solve real-world ​problems collaboratively while developing essential skills such as communication, critical thinking, teamwork, and digital literacy. Through ​gameplay, students navigate work-related scenarios, complete challenges, and gain insights into how these skills contribute to their ​professional growth and future employability. The game aims to bridge the gap between academic learning and real-world application, ​preparing students for career success

KPA3 - PERSONAL RESEARCH & CREATIVE WORKS

KPA3 - PERSONAL RESEARCH & CREATIVE WORKS

Renewable Rangers is an educational digital game aimed at teaching young South Africans (aged 8-14) about renewable energy and ​sustainability. Players assume the roles of Wavhudi and Rivhavhudi, two young "Rangers," guided by their mother, Dr. Mummy Ranger, as ​they travel across the provinces of South Africa. Their mission is to solve energy challenges specific to each province, such as building ​waterwheels, placing solar panels, and developing biomass systems. Through interactive gameplay, players learn about various ​renewable energy sources, including hydropower, solar energy, wind energy, and more. The ultimate goal is to restore power to the ​country while fostering an understanding of energy conservation and sustainability​

Stratracer is an educational adventure game designed to improve information literacy skills through an immersive ​space exploration theme. Players navigate a galactic frontier, collecting, evaluating, and synthesizing information ​to solve complex challenges. The game incorporates educational principles such as constructivism, social learning, ​and game-based learning, ensuring that players actively engage with and apply information in meaningful ways.

KPA3 - PERSONAL RESEARCH & CREATIVE WORKS

A PROJECT EXPLORING THE DARKER ASPECTS OF LEARNING
A RESOURCE THAT HELPS EDUCATORS UNDERSTAND GBL

KPA3 - PERSONAL RESEARCH & CREATIVE WORKS

OUTPUTS

Th​e following outputs for the KPA are observed:

4

2

2

Conference Outputs

Journal Outputs

Book Chapters

1X Unlocking Sustainable Wellbeing
3X EGBL 2024
1X JMIR article
1X SAICSIT 2024
1X Y T article
1X AOSIS Empowering self directed learners

KPA4 - Academic Leadership, Management & Administration

Rating

4.5

Academic Leadership, ​Management & ​Administration

The Academic Leadership, Management & Administration KPA involves managing

and​ leading academic and operational tasks, including overseeing curriculum design,​ coordinating administrative processes, and ensuring compliance with institutional​ policies. This role includes collaborating with colleagues on academic projects,​ providing mentorship, serving on committees, and contributing to governance and​ decision-making processes. Additionally, it involves supporting teaching and research​ initiatives, ensuring that academic programs are aligned with institutional goals,

and​ fostering an environment that enhances both student and staff experiences.​

4

KPA4 - Academic Leadership, Management & Administration

1

DALRO Reporting: CMPG214, WVNS211, and WVNS221

2

Declaration of Interest: NWU x Freelance Graphic Design

3

Business Card Printing: Kicked it off with Prof. E. Taylor

4

Leave: I adhered to NWU leave policies and also always ​notified my managers before applying

5

The LMS Project: I participated extensively in the LMS ​Project Proof of Concept Work Group and tested functionality ​of the Canvas, Brightspace, and Blackboard platforms

6

Promotion: I was promoted to Senior Lecturer in June 2024.

7

Working Groups:

  • Collaborative Spaces - Standards for T&L Venues, Expert ​Group: Computer Labs
  • UTW - Understanding the World Working Group
  • CoPAI - Community of Practice Academic Integrity
  • DTLE - Digital Teaching and Learning Environment

8

File Management: OneDrive, Local HDD, External HDD(s), ​NextCloud, Google Drive

9

Email Correspondence: Timeous email responses using and ​systematic organisation in Microsoft Outlook

10

Project Administration: I have set up a robust system for ​documenting and organising the various projects I am ​involved in using Google Docs (a part of Google Workspace). ​This has allowed me to streamline the workflow of the game ​initiatives I am involved in and allows for better version ​control, among many other benefits.

KPA4 - Academic Leadership, Management & Administration

KPA5 - Social Responsiveness & Industry Involvement

Rating

4.5

Social ​Responsiveness & ​Industry Involvement

The Academic Leadership, Management & Administration KPA involves managing

The Social Responsiveness & Industry Involvement KPA focuses on engaging with ​communities and industries to address societal needs and contribute to the public ​good. My duties in this area include participating in community outreach programs, ​collaborating with industry partners, and aligning your academic work with social ​impact initiatives. This involves applying my expertise to solve real-world problems, ​contributing to policy discussions, and engaging in activities that promote sustainable ​development and social justice. Additionally, it includes building networks with ​external organisations, participating in public forums, and ensuring that my academic ​work benefits both the university and the broader community. Through these efforts, ​you help bridge the gap between academia and industry while contributing to ​societal well-being.

5

L Bunt @ the "AI, Humanity, and the ​Ethical Compass" - Symposium

24 April 202​4

L Bunt @ World IP Day Celebrations ​(N​WU, Potchefstroom)

26 April 2024

L Bunt @ the Prosper Roadshow ​Event​ (M, V, and P)

22, 24, and 26 July 2024​

L Bunt @ The CHEPD Critical ​Conversations Seminar

14 August 202​4

L Bunt @ the NWU Teaching

&​ Learning Con.​

11 Sept​ember 2024

L Bunt @ Student x Lecturer Panel - ​NW​U Teaching & Learning Con.

12 September​ 2024

L Bunt @ FHUM Spring School ​Keynot​e on AI-Readiness

17 September 2024​

SACLA

Letterhead

Design

CS​IS Website Upkeep

COLLABORATIONS:

Ongoing collaboration with The GREAT project ​for 12 more months

Ongoing collaboration with Serious Games ​Interactive (DiBL) and for 12 months

Working with someone interested in starting a ​South African-based NGO called “Games4Good”

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THANKS ​FOR ​LETTING ​ME BE ME

Lance.Bunt@nwu.ac.za

016 910 32 53

lancebunt.me

Vanderbijlpark

South Africa